Scrapland

[1] Scrapland's story is set in the robot-populated world of the same name, also known by the inhabitants as Chimera, which seems like a giant asteroid vastly industrialized as a metropolis and surrounded by a world-scaled energy field and an orbital ring, both used to control entrance and exit of the planet.

According to American McGee, the game was designed and produced by Enrique Alvarez, the studio head at MercurySteam.

McGee does not take credit for the game's development, referring to himself as "just the marketing tool".

[4] The game was initially released for Windows in North America on November 4, 2004.

"[13] IGN gave the same console version a more positive review, saying "I would have liked to have seen more variety and lateral flexibility in the single-player...