Caverna (board game)

Each player begins the game as dwarfs seeking ores and rubies to develop their home spaces, which includes a forest to be converted to fields and meadows (the latter can store animals by modifying it into pastures) and two caverns that can be expanded.

This is done by placing a dwarf worker on one of the twelve action space cards, which give benefits such as twin tiles, family growth, goods and mines, animals, weapons, starting player and imitation.

There are action spaces for twin tiles, family growth, goods and mines, animals, weapons, starting player and imitation.

[14] Caverna's worker placement mechanism and its complexity have also been met positively, with The Cardboard Quest describing it as "the quintessential modern Euro" and praised its diversity of actions; however, it was also criticised for a lack of tension.

[16] In a review of Caverna: The Cave Farmers in Black Gate, John ONeill said "the game is simple at heart, but with a delicious opportunity for play complexity — and a very different take on traditional fantasy.

Uwe Rosenberg, the designer of Caverna.