She is connected to the character Kevin, who was intended by the design team to have more romantic scenes featured, but were excluded due to a lack of room in the game.
Reception to Charlotte was mixed, mainly due to how her dialogue was handled, with critics complaining about her tendency to swap Rs and Ls with Ws.
Her voice work in the English version of the remake received particular scrutiny, with multiple critics finding that they were uninterested in having her in their party due to the dialogue.
Charlotte was created for Trials of Mana, her design finalized by manga and anime artist Nobuteru Yūki based on concept art by Koichi Ishii.
[1] Discussing her design, Ishii conceived Charlotte as a doll wearing an outfit that combined the concepts of an Italian festival costume and baby clothes, aiming to make a "cheerful and energetic young girl."
[citation needed] Ishii described Charlotte as going through the worst of the game's main cast, though still retaining her cheer and optimism, comparing her to the character Popoi from Secret of Mana, who was also made by Tanaka.
However, when polled about who they picked for their two supporting character slots, Charlotte was number one, chosen by almost half of respondents, with Inside Games writer Shingema expressing appreciation for her popularity.
[7] In an Inside Games poll about female characters in Trials of Mana, she ranked third behind Angela and Riesz, with staff noting that respondents felt that her version in the remake made her more appealing than she was in the original.
[13] Screen Rant writer Zak Wojnar found her annoying in the remake, but felt that this was in keeping with how she was in the original, noting how she became the butt of jokes by Mana fans.