Hiroki Kikuta

He became interested in music at an early age, but earned a degree in Religious Studies, Philosophy, and Cultural Anthropology from Kansai University.

After composing the soundtracks for his first three best-known works, he formed his own video game production company, Sacnoth, for which he was the president and CEO.

[2] Kikuta went on to earn an interdisciplinary degree in Religious Studies, Philosophy, and Cultural Anthropology from Kansai University, which he attended from 1981 to 1984.

[4] After being rejected by his first choice, Nihon Falcom, he applied to Square without expecting to be hired, as they had many applicants for the job and he had never played any of the company's games.

This freedom was helped by the fact that Uematsu ran the music group as a separate division in the company from the game developers.

[1] Rather than create MIDI versions of his compositions, like most game composers of that time did, and hand these over to the sound engineering department, Kikuta made his own samples that matched the hardware capabilities of the Super Nintendo.

He used the added audio processing power to expand his musical creativity, including pieces such as songs in unintelligible Thai and Malaysian by Japanese singers.

[5] After Kikuta finished Soukaigi, he left Square and founded the video game development company Sacnoth, assuming the position of the president and CEO from 1998 to 1999.

[4] During this time, the company created Koudelka for the PlayStation; Kikuta was credited as the concept designer, game planner, scenario writer, producer and composer.

He tried to follow this philosophy in creating Koudelka, and tried to bring a sense of "obsessive passion" to the project, reading what he claims were over 100 books on British history and taking the design team on a trip to Wales to study the country.

[9][10] Kikuta left Sacnoth soon after; the company changed its name to Nautilus and went on to produce four more games including the Shadow Hearts series before folding in 2007.

The album includes the demo tapes Kikuta submitted when first applying for the job of game composer at Square, using the sound source of the Nintendo Entertainment System.

All songs in each book have been rewritten by Asako Niwa as beginning to intermediate level piano solos, though they are meant to sound as much like the originals as possible.

He considers it to be his "vocation", and contrasts it with designing and creating video games, which he calls his "wish" and finds to be very difficult to do in comparison to composition.

Kikuta in 2008