Trials of Mana[a] is a 2020 action role-playing game developed by Xeen and published by Square Enix for Nintendo Switch, PlayStation 4 and Windows.
Reception of the game on release was generally positive, with praise going to its redesigned combat and soundtrack, though many faulted its English dub and archaic elements.
[4][7] During exploration, the player can find items, treasure chests and hidden areas; a common reward is lucre, the in-game currency.
[6] Within the environment, a recurring series character called Li’l Cactus is hidden, with finding them in each location granting rewards to the party.
[11] The remake was primarily developed by Xeen, who had worked with Square Enix in a supplementary role on Final Fantasy XV.
[16] The character classes were redesigned using the original pixel art as a base, with the colours adjusted to better fit the personalities of the different protagonists.
[21] The soundtrack, composed originally by Hiroki Kikuta, was arranged by Tsuyoshi Sekito, Koji Yamaoka, Ryo Yamazaki, and Sachiko Miyano.
[28] The original Trials of Mana had received a fan translation prior to the remake's development, and the team aimed to both acknowledge and surpass their efforts.
It includes all the content of the post-patch home console versions, and pre-purchase bonuses that increase experience points and money drops up to Level 17.
[30] The PlayStation 4 version of Trials of Mana was the second-best-selling retail game during its week of release in Japan, selling 80,383 copies.
[42] In their quarterly fiscal briefing following the game's release, Square Enix said the remake had sold far beyond expectations, contributing to sales growth during the period.
[31] Japanese magazine Famitsu noted the story's faithfulness to the original, with one reviewer calling the multiple protagonist routes "charming".
[35] Kimberley Wallace of Game Informer enjoyed how character stories could intersect, but felt the script was too stilted and cliche due to its faithfulness.
[36] GameSpot's Steve Watts enjoyed the "joyful moments of whimsy and weirdness" common to the Mana series, but generally disliked the tone and style of the narrative and faulted its fragmented structure.
[38] Jordan Rudek of Nintendo World Report felt that the story lacked substance for repeated playthroughs,[39] and RPGamer's Jervon Perkins called it "very traditional" in its delivery and style.
[40] Greg Delmage of RPGFan felt the remake was superior in how it portrayed the cast due to its use of voice acting and 3D camera presentation.
[35] Wallace noted poor AI behavior and technical issues, but generally praised its presentation as a great improvement over the Secret of Mana remake.
[39] Delmage enjoyed the art style and lauded the reworked score, but felt the limited animations hurt dialogue delivery in cutscenes.
[41] The musical score received general praise for its remix of the original tracks,[35][36][37][38][40] while the English dub was panned as weak at best and poorly directed at worst.
[36][37][38][41] Famitsu generally praised the battle system and boss encounters, but there were mixed opinions on the design of combat and one reviewer found exploring the map dull due to a lack of interesting finds.
[35] Wallace found the experience enjoyable despite needing to grind for levels,[36] while Rudek faulted the lack of side content despite engaging battles and customisation.