Chocolatier (video game)

This prototype was rejected by publishers, but after coming up with the premise of Chocolatier, the team was signed up by PlayFirst and completed the title.

Factories manufacturing chocolates produce a set amount of product every turn, as long as the required ingredients are in stock.

[2] Some encounters with characters give the player an opportunity to gamble a large amount of money on a dice roll.

[7] Tucson, Arizona-based Big Splash Games was formed in late 2005 by three people: Jon Blossom, Stephen Lewis, and Michael Wyman.

The next morning, Big Splash co-founder Stephen Lewis remembered that he had been told that some people, in particular women, "have an almost religious connection with chocolate".

[10] Chocolatier was designed to appeal to women aged between 35 and 55, a different market compared to the games previously developed by the trio.

[11] The factory mini-game was developed in order to give players a break from the economic side of the game, which involves buying low and selling high.

It took approximately the same time to produce the mini-game as it did to create the rest of the game, which drained the developer's resources, though Stephen Lewis believed this was "the right decision".

[15] GameZone's Anise Hollingshead found the game too easy, noting that "there really isn't a whole lot of thinking involved".

[6][3] Didi Cardoso of website Grrl Gamer enjoyed the flexibility, but noted that sometimes she felt lost and was unsure of how to find the location of the next recipe.

[6] Peter Cohen of Macworld noted that some fans of business simulators might find the mini-game "off-putting", but also suggested that it helped break up gameplay.

The chocolate manufacturing process is an action minigame and a departure from the main game's economic simulation gameplay.