While exploring the town, they can meet the black dog Mud Pup, and visit their favorite aunt's bedroom and try on her clothes and makeup where items tell of her past life as a Rockette on Broadway.
Other locations include a Bingo Hall, the fortune teller Madame Mystery, a carnival where the player can play various games, and the Big Top where the girls can see various attractions.
"[3] She added "After hearing David Sedaris (then a part-time housecleaner) on local public radio, Duncan tracked him down asking him to narrate the Chop Suey script".
There wasn't anything that had the sort of strong story or character development or the kind of luminous, beautiful art you find in truly good children's books.
[5] The game, along with Smarty, takes place in a small Midwestern town, and was based on Harriet the Spy due to giving young girls "a sense of inquisitiveness and wonder".
[2] Dave Colker of the Los Angeles Times said, according to an LA Weekly article: "Smartypants’ is far and away the best disk ever for young girls ... except for her earlier CD-ROM ‘Chop Suey,’ which is even better.
"[4] Craig Stoltz of the Washington Post reviewed the game in 1995, writing "This is a breakthrough title that instantly reveals what's missing from nearly every other CD-ROM 'storybook': A real, original story.
[5] He wrote in 1996 that "Theresa Duncan's first CD-ROM, an edgy daydream called Chop Suey, remains one of the finest stories-on-CD ever produced.
[7] AllThingsD described it as "an award-winning video game for girls, but without all the dopey princess stuff and with a ton of sophistication", adding "it was pure imagination".