Magnet Interactive Studios

Only Magnet Interactive Communications, a web development company and separate subsidiary, remained operational.

They were developing a space video game called Bluestar, planned for release in November 1995, and Hellraiser: Virtual Hell, a game based on the Hellraiser franchise planned for release in early 1996, but they were both cancelled upon the studio's shutdown.

[4] By June 1995, the company employed 212 people and had 300 PC and Mac computers, including an SGI Challenge.

At the time, Johnson was chief technical officer and senior creative director, and Dalloul the chairman and CEO.

[2] The company was seen as unusual for making numerous games in many different genres at once, rather than focusing on one segment of the business, as well as being largely funded by family money from its founders.