Google Chrome Experiments

As the project progressed, it took on the role of showcasing and experimenting with the latest open-source web-based technologies, such as JavaScript, HTML, WebGL, Canvas, SVG, and CSS.

Over time, it also started featuring other open-source web-based technologies such as HTML, Scalable Vector Graphics (SVG), WebGL, Web Audio, and the Canvas element.

[5] The earliest projects featured on the site were mainly visualizations, interactive toys, and simple online games.

[6] According to Google's official blog, the earliest contributors were artists and programmers like Casey Reas, Ricardo Cabello (Mr.doob), Ryan Alexander, Joshua T. Nimoy, and Karsten Schmidt (Toxi).

Google Chrome Experiments was originally started to demonstrate the usability of JavaScript alone, but over time it has now become a platform to showcase capabilities of other open-source web-based technologies such as WebGL, HTML, SVG, and the Canvas element.

JavaScript is a scripting language that is mainly used for creating dynamic website pages and enhanced user interfaces for web browsers.

Since HTML5, it facilitates playing of audio and video elements in the browser itself, usage of Scalable Vector Graphics (SVG), and with the help of JavaScript or CSS3, programmers can even design animations.

All Google Chrome experiments are browser-based and nearly all of the paint and design tools on the site, along with some games, utilize HTML and 2-D Canvas elements.

WebGL is an open-source API that is based on Open Graphics Library Embedded Systems (OpenGL ES) and draws inspiration from the Canvas 3-D element.