One common use of a clipping path is to cull objects that do not need to be rendered because they are outside the user's viewport or obscured by display elements (such as a HUD).
Clipping planes are used in 3D computer graphics in order to prevent the renderer from calculating surfaces at an extreme distance from the viewer.
The plane is perpendicular to the camera, a set distance away (the threshold), and occupies the entire viewport.
The use of clipping planes can result in a detraction from the realism of a scene, as the viewer may notice that everything at the threshold is not rendered correctly or seems to (dis)appear spontaneously.
Clipping path service companies commonly reside in developing countries such as Bangladesh, Philippine, India, Pakistan and Nepal, which can provide their services at comparatively low cost to developed countries, fostering outsourcing of such activities.