Mickey Mania

However, as that would have only allowed for six months to develop the game, this idea was soon scrapped in favor of the more compelling concept of Mickey traveling back in time to his own original classic cartoons and subsequently recreating the events of the aforementioned shorts in the process.

Both the Sega CD and PlayStation versions utilize a CD-based soundtrack composed by Andy Blythe and Marten Joustra with additional music by Michael Giacchino.

[7][8] GamePro gave the Genesis version a mixed review, applauding the visual style and motif of playing inside old cartoons, commenting that "the blend of past and present is magical", but criticized the game as too easy.

He praised its improved graphics, additional voice samples, and new level, but again concluded that the game is too easy to appeal to anyone who isn't a Mickey Mouse fan.

[10] A different GamePro reviewer covered the SNES version, and in contrast found that the game's difficulty was too high for younger gamers, but praised the responsive controls and sharp graphics.

[11] Power Unlimited reviewed the SNES version and gave a score of 91% summarizing: "Jewel of a game in which Mickey Mouse relives his adventures from countless cinema films with very inventive levels, eye-catching graphic design, a fantastic soundtrack and a unique character.

[13] It also reviewed the Genesis version, rating it four stars out of five: "Ingenious action like Mickey carefully mixing a potion while being attacked from every side, makes it hard to put down".

They praised the graphical stylistics, attention to detail, and solid gameplay, but criticized that the action never builds in intensity or pays off, and that the game makes no noticeable improvements over earlier versions.