[1] He subsequently designed the 2016 game An Infamous Traffic about the opium wars of China, in which he "believes he achieves the payoff by juxtaposing sobriety with absurdity.
"[3] A reviewer for the New York Times said that "I'm going to make this sound really weirdly intellectual, but let me just say that Cole Wehrle has a designer diary where he explains how the idea of this game came from his graduate studies into Foucauldian biopower.
[5][6] Wehrlegig then published a second edition of John Company,[5] having obtained $787,000 in funding for the game; Slate called it Wehrle's "magnum opus".
[6] Matt Jarvis in a review of Oath on Dicebreaker said that "unlike designer Cole Wehrle’s breakout hit Root, all of the players have the same set of options and actions – for the most part – at their disposal.
"[11] Dan Jolin in a review of Oath said that "Those drawn in by Kyle Ferrin's awesomely evocative and characterful artwork – think The Dark Crystal by way of Richard Scarry – might be put off by designer Cole Wehrle's almost highbrow yet generic terminology (that wordy subtitle is a big tip-off).