He was born in West Germany in 1957 and earned a doctorate in Mathematics from the University of Ulm before designing games full time.
His notable designs include Amun-Re, Blue Moon City, Ingenious, Keltis, Lord of the Rings, Medici, Modern Art, Ra, Taj Mahal, Tigris and Euphrates, and Through the Desert.
[8][9] In one childhood design, a board used a fantasy map of spaces on which knights moved to attack pieces of the other player and occupy their castle.
[7] As a teenager, he developed an international-themed wargame,[7] and in his 20s he self-published a play-by-mail magazine where readers would send moves which would be announced in new issues.
In addition to having designed over 700 published games, Knizia is highly acclaimed as a designer, having won the Deutscher Spiele Preis four times, a Spiel des Jahres (in addition to a Kinderspiel des Jahres and a special award), and numerous other national and international awards.
Other mobile implementations of Knizia titles include Lost Cities, Battle Line, Kingdoms, Medici, Ra, Through the Desert, Samurai and Tigris and Euphrates.
Knizia has also designed various game applications specifically for the iPhone, including Robot Master, Dice Monster, Labyrinth and Pipes.
Over several years Knizia has developed a number of hybrid boardgames with electronic components, most notably with German publisher Ravensburger.
Knizia's thematic game designs tend not to try to model a specific environment, but instead try to invoke the thought and decision-making processes that are key to the theme.
This approach has allowed Knizia to develop games that are comparatively simple but require thoughtful game-play, while still retaining strongly thematic elements.
Using his understanding of principles in mathematics to full effect, pricing and evaluating risk are frequently recurring elements in Reiner Knizia games.