[4] The use of computer-mediated reality to diminish perception, by the removal or masking of visual data, has been used for architectural applications, and is an area of ongoing research.
[19] One key application of computer-mediated reality is healthcare and medicine, which has become a popular research area, specifically beginning in the 1990s with the field growing larger over time.
[20] In surgery, studies have shown that the use of virtual reality simulations can be used to reduce error, improve efficiency, and be used generally as training.
[20] With neurodegenerative diseases, virtual reality has been used to simulate situations that train memory but aren't reproduce in a standard treatment environment.
[20] Virtual reality may also be used for interfacing with a patient in their home, with data sent directly to the physician, or creating games that would encourage these exercises.
[20] A widely implemented development of computer-mediated reality in medicine is the invention of electronic consultation, such as services like Teladoc.
[22] However, alongside the uses previously mention in medical fields,[20] virtual reality has gained notoriety with Meta, formerly known as Facebook,[23] and the introduction of their "metaverse.
"[24] The metaverse is intended to be designed in a similar fashion to massive multiplayer online games, where users can interact with each other in an interconnected virtual space.