Computer-mediated reality

[4] The use of computer-mediated reality to diminish perception, by the removal or masking of visual data, has been used for architectural applications, and is an area of ongoing research.

[19] One key application of computer-mediated reality is healthcare and medicine, which has become a popular research area, specifically beginning in the 1990s with the field growing larger over time.

[20] In surgery, studies have shown that the use of virtual reality simulations can be used to reduce error, improve efficiency, and be used generally as training.

[20] With neurodegenerative diseases, virtual reality has been used to simulate situations that train memory but aren't reproduce in a standard treatment environment.

[20] Virtual reality may also be used for interfacing with a patient in their home, with data sent directly to the physician, or creating games that would encourage these exercises.

[20] A widely implemented development of computer-mediated reality in medicine is the invention of electronic consultation, such as services like Teladoc.

[22] However, alongside the uses previously mention in medical fields,[20] virtual reality has gained notoriety with Meta, formerly known as Facebook,[23] and the introduction of their "metaverse.

"[24] The metaverse is intended to be designed in a similar fashion to massive multiplayer online games, where users can interact with each other in an interconnected virtual space.

The MannGlas "Digital Eye Glass" welding helmet uses cameras and high-dynamic-range imaging to augment the user's view in dark areas and diminish it in bright areas.
Art installation illustrating the mediated reality concept. First we display what's really there, and then this allows a computer to be inserted into the "reality stream" to modify it.
Mediated Reality application running on Apple iPhone
Mixed reality and augmented reality are special cases of mediated reality.