Coral Sea (wargame)

Coral Sea, subtitled "Turning the Japanese Advance, 1942", is a board wargame published by Game Designers' Workshop (GDW) in 1974 that simulates the Battle of the Coral Sea in the Pacific Theater of World War II.

There are also rules to cover air craft maintenance, coast-watchers, and amphibious invasions,[3] In 1974, Marc W. Miller designed Coral Sea, and it was published by GDW as a ziplock bag game with artwork by Rodger B. MacGowan.

Palmer concluded with a warning about the complexity of the game, saying, "noted for realism, but rules require concentration.

"[3] In The Guide to Simulations/Games for Education and Training, Martin Campion commented that "the antiaircraft ought to be toned down and a fully secret movement and search system used.

"[4] In Issue 1 of Command, Dennis Agosta warned that "Aircraft are not universally available, but require maintenance between flights.

Cover of 2nd edition rulebook with artwork by Rodger B. MacGowan , 1976