Cosmic Carnage[b] is a 1994 fighting video game developed by Almanic Corporation, in conjunction with ALU, and published by Sega exclusively for the 32X add-on.
Its gameplay consists of one-on-one fights, with a main six-button configuration, featuring special moves and finisher techniques, as well as two playable modes.
Like Mortal Kombat, special and death moves are performed by entering button commands while pressing the d-pad.
Similar to the Samurai Shodown franchise, the camera zooms in or out to maximize or minimize the level of graphical detail depending on character movement.
[7] Former Sega of America executive producer Michael Latham stated that the company was rushed to release games on time for the 32X's launch, and said that "[w]hen Cosmic Carnage showed up, we didn't even want to ship it.
[9] In their review, GamePro praised the armor mechanic and sci-fi styled graphics, but criticized the slow action and limited originality, and concluded that "there are more exciting Genesis fighters around".
"[13] Flux magazine gave mostly a negative review saying: "Basically a second-rate fighting game with sluggish action, awful sound and overly detailed graphics that make it hard to determine just what the hell is going on."
Buchanan also criticized the audio, which consists of "[h]orrid, crunchy music and weak sound effects.