Compared with most of the other games in the Kunio-kun series, Kunio-tachi no Banka features a dramatic and serious storyline, with realistically proportioned character designs (in contrast to the usual "super deformed" style) and an emphasis on dialogue between battles.
In lieu of extra lives, the game utilizes a party system in which the player can switch between different characters at any point.
When they switch to their school uniforms, Kunio and Riki get access to more elaborate techniques such as grappling moves and individual special attacks.
Unlike the other Kunio-kun games released for the Super Famicom, Kunio-tachi no Banka was developed by Almanic rather than internally by Technos Japan Corp, although most of the main staff members were former employees of the company.
The game was produced by Noriyuki Tomiyama (who worked on the arcade versions of Super Dodge Ball and The Combatribes) and directed by Yoshihisa Kishimoto (creator of Kunio-kun and Double Dragon), while the late Michiya Hirasawa (sound programmer in numerous Technos titles) was the lead programmer and made sound effects.
[3] The scene where Kunio and Riki fall down to a river along with a collapsing bridge, and find a hideout behind a waterfall, was based on an unused bit of level design from Return of Double Dragon.
[8] Kunio-tachi no Banka served as inspiration for River City Girls, a spin-off title developed and released by WayForward in September 2019.