Game critic Nick Palmer summarizes what follows as "When they spot each other, Custer sends off a 'runner' to get reinforcements, and the camps start to stir uneasily.
Custer can choose to hang about waiting for powerful reinforcements, or he can make an immediate foray, with the chance of some victory points but a very grave danger of repeating history.
As Gary Gygax, designer of TSR's rival game, recalled, "Of course, all three companies suffered sales-wise, as interested gamers were divided.
"[6] In Issue 28 of Moves (August/September 1976), game designer Richard Berg called the components and rules "Physically quite professional [...] and mechanically quite simple."
And he questioned the attempt to turn a one-sided massacre into a balanced game, saying, "There seems to be a lot of effort expended in making the situation gameable, but the result is only partially successful."
"[2]* In his 1977 book The Comprehensive Guide to Board Wargaming, Nick Palmer commented "Interesting choice of strategies, but some rule problems.