Cyberbots: Full Metal Madness

The premise in Cyberbots is similar to Armored Warriors, albeit it features a maximum of two playable characters on screen as opposed to three.

Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of executing various attacks available to each individual robot.

The Sega Saturn version of the game uses the 1 MB RAM expansion cartridge[4] and includes a code which makes the Akuma mech playable.

[7] Reviewing the arcade version, a Next Generation critic summarized that the game "lacks the charm, craze - and gameplay - for which [Capcom] is known."

He particularly criticized the game concept and limited number of combo moves, and added that "when the bots do attack, it looks like a bad disco contest.

Gameplay screenshot (Sega Saturn version)