[1] It is the successor to 1996's Super Puzzle Fighter II Turbo, and features playable characters from various Capcom franchises.
Unique to this version was the Super Gauge, which can be built up with successful crashes or by placing the diamond on an empty space on the floor.
By playing through each mode, players receive one of three main kinds of rewards; coins, gems, and skill cards, as well as additional characters and costumes.
When players had enough skill cards and coins, they could upgrade these abilities, which also increased the character's experience and raised their level, making them more powerful.
[5] Pocket Gamer said that it was "a grind-filled, boring" game,[8] while Gamezebo summarised it as "You’ll enjoy moments of Puzzle Fighter but it’s rarely enough, and it’s certainly not enough to make you want to throw money at the situation.