As a follow-up to the 1996 cult-classic DX-Ball by Michael P. Welch, the sequel introduced a number of improvements to the original game, including high-colour textured graphics, an original soundtrack by Eric "Sidewinder" Gieseke, multiple board-sets with distinct visual styles, and a hotseat multiplayer mode.
Based on the concept of Atari's arcade installment Breakout, the gameplay of DX-Ball 2 follows the generic formula of the brick buster genre.
[2] The game was an updated version of the classic DX-Ball by Michael P. Welch, on which Seumas had contributed some of the graphical assets.
[i] With the advantage of running in high colour mode, DX-Ball 2 presented a notable upgrade from its predecessor in the visual aspect, delivering more vibrant graphics with textured bricks and backgrounds, additive blended explosion effects and real-time ray traced balls.
Also unique to DX-Ball 2 was the ability to select between multiple board-sets to play, enhancing the gameplay experience with varying themes and distinct visual styles.
[9] Following the launch of Playmachine.net, an online video arcade operated through the web browser, a specialised version of DX-Ball 2 was made exclusively for the service, announced on August 27, 1999.
[14] Released on November 24, 2000, a boxed CD edition of DX-Ball 2 was made available for North American consumers, published by Tri Synergy and retailed through Babbage's, Software ETC and Game Stop.
[ii] The complete soundtrack contains 15 songs in a melodic euro-techno style, with various branches and influences ranging from hardcore, techno, breakbeat, jazz, house, and rock.
[22][3] In time, the contents of the Music Pack were eventually incorporated into the game's demo installer, while the separate download was discontinued.
While the new title recycled the engine of DX-Ball 2, it also introduced many new features, including a buttoned layout with cursor-based navigation; two new power-ups (replacing two older ones); new graphics for the power-ups; new square shaped bricks; 4 difficulty modes; new sound effects and music; and 1-on-1 split screen network play.