[3] The co-founder Cecily Carver, inspired by her experience in the program and sensing desires for the continuation of the community, thought of creating a platform to diversify the demographic of people in the game developing industry.
[2][4] Such a platform differed from the DEI's hierarchical structure of an expert instructing participants, as it emphasized the importance of a supportive, community-based space for game designers to collaborate.
[5] Organizing around the name Dames Making Games, Craver recruited Jennie Faber to help host meetings.
[8] DMG's goals also included diversifying the depiction of gender in games to better reflect the breadth of human experience.
[8] In 2015 and 2016, the group collaborated in organizing Indigicade, a video-game development initiative aimed at Indigenous girls and women.
[13] The emergence of DMG is an example of the kinds of communities that arose and grew to address desires for alternative game development spaces and encouraged people of different identities to create their own works.