James Cameron's Dark Angel

Jessica Alba and Michael Weatherly reprised their roles from the series, voicing Max Guevara and Logan Cale respectively.

The game follows an original storyline, with players controlling Max Guevara as she fights the I Corporation and attempts to find her twin sister.

Occasionally Max may have to interact with the environment to advance past a point, such as placing an explosive on a door, though what is required to progress through the level is clearly highlighted to the player.

[2][4] Dark Angel follows an original storyline that takes place after the destruction of the headquarters of Manticore, an organization which creates genetically-enhanced super soldiers, at the beginning of the TV series' second season.

After battling opponents in her apartment lobby, Max learns that her friend and flatmate Original Cindy has been captured by the sector police.

After defeating the police and rescuing Original Cindy, Max goes to meet her friend and ally, cyber-journalist Logan Cale at his apartment.

After Max threatens him with torture, Van Der Mescht explains that I Corporation was a rival of Manticore, and had a military contract for more aggressive genetic research.

Max fights her way to the upper level of the headquarters, defeating guards and the boss characters Beetle, Gekko and Bear again, before she confronts Beka.

It was reported the game would feature the likeness of characters from the show as well as the voices of Jessica Alba and Michael Weatherly, reprising the roles of Max Guevara and Logan Cale respectively.

[5] Fox Interactive producer Chris Miller said the game would "give consumers a chance to virtually play as Max in her next adventure to find her sister and fellow genetically engineered escapees.

[23][24] The game was frequently criticized for its unoriginality, repetition[17][18] and problems with its stealth mode, though it received some praise for its graphics and voice acting,[2][13] as well as its story and setting.

[3][14] Brett Todd of GameSpot criticized the stealth mode, noting many blind spots, problems with the camera angles and that enemies could be killed in plain view of each other without attracting their attention, concluding "Overall, sneaking around involves more pure chance than skill."

[3] Scott Alan Marriott of AllGame highlighted controls, camera angles and above average graphics as the game's strengths, although lamented its repetitive nature, "inconsistent level design and challenge" and lack of two-player support.

However, the game's stealth mode was described as "comically maddening", and logical errors, such as Max's ability to jump seven feet-high despite her inability to climb over a knee high fence, were also discussed.

"[13] Duke Ferris of Game Revolution said, "It's not that Dark Angel is brutally awful or full of bugs ... it's that it lacks any originality whatsoever.

Gameplay shot of Max mid-backflip after kicking off a wall, above two male opponents
Max may kickflip off walls over enemies to evade or attack them from behind.