Dead Rising 4 received mixed reviews from critics, who praised the gameplay and the return of Frank West; however, a decline in overall quality and some technical problems were cited as negatives.
[16] In September 2021, Frank West, a former photojournalist now working as a college professor, is approached by one of his students, Vicky "Vick" Chu, who convinces him to help her investigate a military compound, situated on the outskirts of Willamette, Colorado — the site of the second zombie outbreak.
Just as they arrive at Willamette, Frank and Brad's helicopter is hit by a missile, forcing them to make a crash landing in the middle of the shopping mall.
Calder was once a human Obscuris soldier enhanced with a military exoskeleton transformed by accident into an intelligent but violently psychotic zombie-like mutant, who downloaded Barnaby's data on a disk he always carries on his person.
Instead they were hired by an unknown client to obtain Calder's data, seeking to use the research on intelligent zombies to make cheap labor for factories and plantations in developing countries.
After rescuing several survivors from a group of psychotic survivalists, Frank pursues Calder down to the sewers, where he steals the disk and transfers the data to his camera.
If he does, Hammond and her team escape with them and Frank becomes famous again, writing a book about his experience as a zombie that becomes a bestseller, and exposes the government's involvement with Obscuris with Vick's help.
This original version of the game was scrapped by Capcom Japan in Summer 2014, leading to the project being rebooted with Frank West as the main character.
Dead Rising asset manager Trant Lee-Aimes stated, "We wanted to work with someone to provide a more grizzled, older take on Frank at this stage.
On January 30, 2017, a free downloadable update was released introducing two harder difficulty modes, Hard and Blackest Friday (in which enemies do more damage, weapons break faster, and food heals less), and five other in-game Super Street Fighter II Turbo costumes alongside Ryu and Akuma, such as the attires of Guile, M. Bison, Zangief, Cammy, and T. Hawk.
[28][29][30] IGN's Brandin Tyrrel liked the new Frank West and the game's take on Christmas consumerism, as well as the "detailed presentation and careful consideration that went into both the world and the story."
Tyrrel felt Capcom had balanced the absurdity of the gameplay with intelligence and feeling, but specifically found the safehouses too simple and underwhelming, writing he "would've loved to see some sort of shelter defense system come into play.
"[37] Game Informer's Jeff Cork similarly praised the gameplay, writing that Capcom Vancouver "infused the series with fresh ideas and some of the best action that it's had in a decade."
[33] Conversely, GamesRadar+'s Sam Prell wrote the "majority of Willamette is a sleepy, uninspiring blur", and felt the story lacked a satisfying final boss and too many objectives were repetitive.
[36] Writing a less positive review, Destructoid's Chris Carter wrote that while he liked the game's comic book-like animations and campy tone, it felt like there "was a concerted amount of effort put into it".
[31] Writing for GameSpot, Scott Butterworth felt that "[f]or a game that's all about mindless zombie murder, the storytelling is remarkably adept", and Frank and Vick's relationship was nuanced and believable.
Butterworth believed "Dead Rising's juxtaposition of slaughter and silliness makes for a memorable world", and summarized his review by writing that despite the series' zombie-slaughtering formula wearing a bit thin after all these years, the "surprisingly well-crafted story, [...] new combo weapons, and expansive open world elements [...] turn Dead Rising 4 into an over-the-top piece of popcorn entertainment that captures the series' best elements.