Death Gate

Continuing his quest, Haplo travels to Skurvash, a smuggler's den, where he attracts the attention of Hugh the Hand and infiltrates the Brotherhood.

He informs Haplo about the Citadel's role in generating power for the realms and the task of the tytans to operate it.

The Citadel holds the seal piece of Pryan, but it can only be opened by humans, elves, and dwarves using specific golden items: a staff, a sword, and a hammer.

Zifnab reveals the concept of the Wave, the universe's balance, and gifts Haplo a stone that will guide him to confront ancient evil.

Zifnab permits Haplo to take the seal piece, despite knowing Lord Xar's intentions to conquer the realms and eliminate the Sartan.

Haplo inscribes the symbol of Abarrach from the crystal fragment onto his steering stone as he embarks through the Death Gate.

Thrown into a dungeon alongside Sartan prince Edmund, they use Kleitus's dog to retrieve the antidote and escape their chains.

Haplo discovers that Kleitus I sabotaged the Colossus, which diverts Abarrach's energy, and used some for a deadly scepter.

Returning to the palace, Haplo repairs the Colossus, leading to Kleitus XIV's demise by Edmund's hand.

Chelestra Haplo arrives near a shielded Sartan city and discovers a cave emitting a faint glow from his stone, yet a paralyzing fear prevents him from entering.

He dispels the city's ward, attracting the attention of Sang-Drax, a black-winged dragon with red eyes.

On the brink of death, Haplo transfers his soul to his loyal dog, escaping Sang-Drax by entering the city.

Sang-Drax infiltrates the unshielded city, adopting Haplo's form, stealing the final seal piece, and departing.

Samah reveals Sang-Drax's plan to manipulate Xar into executing the Reformation, leading to the demise of mensch, Sartan, and Patryns, with catastrophic consequences.

Pryan generates power, Abarrach provides materials for the Kicksey-winsey, which produces tools for all worlds, while Chelestra supplies water through the Death Gate.

The game was released with a short story called "Forever Falling" written by Weis and Hickman with Kevin Stein.

It tells the story of how Ciang became the Head of the Brotherhood of the Hand, an assassins' guild featured in both the books and the game.

In PC Gamer US, Trent C. Ward wrote, "Players who're used to the visual charms of a King's Quest or a Noctropolis may find this a tough game to get interested in.