Destruction Derby 64

Destruction Derby 64 is a vehicular combat racing video game developed by Looking Glass Studios and published by THQ, under license from Psygnosis.

Destruction Derby 64, the game's Nintendo 64 version, features updated graphics and an increased number of cars and tracks; and it adds new modes such as capture the flag.

At the time, Looking Glass head Paul Neurath said in a press release, "We are delighted to have teamed up with THQ for the launch of Destruction Derby 64".

[1] Aaron Boulding of IGN commented that the game "had a tough time just making it to the N64" during its 18 months in production, and noted that "development duties [...] passed from Psygnosis to Looking Glass Studios and publishing [was] picked up by THQ."

Jeff Gerstmann of GameSpot wrote, "Graphically, Destruction Derby 64 surpasses the old PlayStation games by quite a bit - not that that is a particularly hard thing to do".

[7] Tim Weaver from the British N64 Magazine praised the derby bowls and the multiplayer options, calling the Bomb Tag mode "absolutely fantastic".

[8] Aaron Boulding of IGN believed that Destruction Derby 64 came too long after the original version, and that it was "a shadow of the outdated PSX game".

He complained about the "bland backgrounds and flat textures" and noted that the graphics are "grainy" and suffer from slowdown; but he enjoyed the car damage visuals.

Boulding liked the split-screen multiplayer and called the new capture the flag mode the game's best aspect, but he concluded that "even [these elements] may not make it worth a rental".

Erik Reppen of Game Informer wrote that it "doesn't seem fair to compare" the Nintendo 64 release to the PlayStation version, and he complained that car damage does not hinder performance.