[5] Spector grew up in Manhattan, which he described as a sometimes hostile environment where "short, pudgy, Jewish kids didn't fare well".
[1] He showed an intense devotion to whatever topic became his focus at any given time, from dinosaurs and airplanes as a small boy, to an interest in law by the sixth grade.
[1] At age 13, Spector had decided he wanted to be a film critic, and by high school, his interests expanded to include cars and basketball.
[6] Spector attended Northwestern University in Illinois, still intending to become a film critic, stating that he "knew more about movies than a lot of my teachers".
"[1] Spector taught several undergraduate classes at the University of Texas at Austin, on the history, theory, and criticism of film.
"[1] Within a short time, Spector became the editor-in-chief for all Steve Jackson Games products, the company that owned and published Space Gamer magazine.
[9] Spector spent some time in TSR's research and development department, helping launch, among other things, Spelljammer.
[12] In 1996, Spector was about to sign a contract with EA to do an unannounced project (which was revealed to be a "Command & Conquer Role-Playing Game") when he got a call from John Romero to join him at Ion Storm; Romero persuaded Spector by offering him the chance to make the game of his dreams with no creative interference and a big marketing budget.
[9][10] As Ion Storm studio director, he oversaw development of Deus Ex: Invisible War (2003) and Thief: Deadly Shadows (2004).
[16] Somewhere between the end of 2005 and mid-2007, Junction Point Studios and Warren worked on an additional Episode for Half-Life 2 that was ultimately cancelled by Valve.
[4] Though Spector had completed only two-and-a-half years of a three-year commitment to the University of Texas, he jumped at the chance to work on System Shock when Neurath approached him with the offer.
He also believed the opportunity would help garner good favor from players that had been disappointed by his choice to work on Epic Mickey, even though he states that game had still been based on his past design philosophy used in the development of System Shock and Deus Ex.
[23] OtherSide Entertainment announced in November 2022 that Spector is working on a multiplayer game with immersive sim elements entitled Argos: Riders on the Storm.