Play continues through three eras defined by the players according to their community's situation — it could be three classes during high school or three tours of duty on a distant planet.
In 2019, Swedish authors Johan Fahlvik Thilander and Max Wallinder published 3 Dialekter, describing three community settings — "The Midsummer Wreath", "The Dragonfly Preschool", and "Leprosy" — that could be used in a game of Dialect.
Scott concluded, "This is what games can do at their best: they allow us to live through the big questions in miniature, and with luck, bring some insight back with us when we return to the world outside.
[8] In the 2022 book Passion and Play: A Guide to Designing Sexual Content in Games, Sharang Biswas discussed how Dialect treats the theme of language and power.
[9] In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "Dialect isn't an easy game.
Despite the brief rules, which are clear and extremely supportive of play at every step, it suffers somewhat from the intrinsic problem of storytelling games: Shy folks, those with stage fright, and people who are methodical rather than improvisational in their thinking, will likely struggle."
[14][15] In 2024, the duo released Xenolanguage, a game about scientists learning to communicate with aliens, inspired by the film Arrival.