Dig Dug

The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks.

Dig Dug was planned and designed by Masahisa Ikegami, with help from Galaga creator Shigeru Yokoyama.

Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game.

Dig Dug is a maze video game where the player controls protagonist Dig Dug (Taizo Hori) to eliminate each screen's enemies: Pookas, red creatures with comically large goggles; and Fygars, fire-breathing green dragons.

If an enemy is hit, they are frozen in place, and the player can repeatedly press the air pump's button to inflate them.

In 1981, Dig Dug was planned and designed by Masahisa Ikegami,[4] with help from Shigeru Yokoyama, the creator of Galaga.

Gakken produced a handheld LCD tabletop game in 1983, which replaced Dig Dug's air pump with a flamethrower to accommodate hardware limitations.

Namco released a Game Boy conversion in North America only in 1992, with an all-new game called "New Dig Dug" where the player must collect keys to open an exit door; this version was later included in the 1996 Japan-only compilation Namco Gallery Vol.

[35] American publication Blip Magazine favorably compared it to games such as Pac-Man for its simple controls and fun gameplay.

[36] Allgame called it "an arcade and NES classic", praising its characters, gameplay, and unique premise, and for its easy home platform conversion.

[37] In a 2007 retrospective, Eurogamer praised its "perfect" gameplay and strategy, saying it is one of "the most memorable and legendary videogame releases of the past 30 years".

[38] Electronic Fun with Computers & Games praised the Atari 8-bit version for retaining the arcade's entertaining gameplay and for its simple controls.

Readers of Softline magazine ranked Dig Dug the tenth-worst Apple II and fourth-worst Atari 8-bit video game of 1983 for its subpar quality and failure of consumer expectations.

[39] Reviewing the Xbox Live Arcade digital re-release, IGN liked its presentation, leaderboards, and addictive gameplay, recommending it for old and new fans alike.

[20] A similar response was echoed by GameSpot for its colorful artwork and faithful arcade gameplay,[28] and by Eurogamer for addictiveness and longevity.

[49] A second sequel, Dig Dug Arrangement, was released for arcades in 1996 as part of the Namco Classic Collection Vol.

[54] Two Dig Dug-themed slot machines were produced by Japanese company Oizumi in 2003, both with small LCD monitors for animated characters.

He became a prominent character in Namco's own Mr. Driller series, where he is revealed to be the father of Susumu Hori and being married to Baraduke protagonist Masuyo Tobi, who would divorce for unknown reasons.

Arcade version screenshot