Digital art

Pieces of digital art range from captured in unique displays and restricted from duplication to popular memes available for reproduction in commercial products.

Repositories for digital art include pieces stored on physical media, galleries on display on websites, and collections for download for free or purchase.

Andy Warhol created digital art using an Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985.

An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint.

[14] Pop surrealist artist Ray Caesar works in Maya (a 3D modeling software used for digital animation), using it to create his figures as well as the virtual realms in which they exist.

[17] Since their design in 2014, some artists have created artwork using a generative adversarial network (GAN), which is a machine learning framework that allows two "algorithms" to compete with each other and iterate.

In both 1991 and 1992, Karl Sims won the Golden Nica award at Prix Ars Electronica for his 3D AI animated videos using artificial evolution.

[21] In 2009, Eric Millikin won the Pulitzer Prize along with several other awards for his artificial intelligence art that was critical of government corruption in Detroit and resulted in the city's mayor being sent to jail.

[24] In 2019, Stephanie Dinkins won the Creative Capital award for her creation of an evolving artificial intelligence based on the "interests and culture(s) of people of color.

"[25] In 2022, an amateur artist using Midjourney won the first-place $300 prize in a digital art competition at the Colorado State Fair.

By using projection techniques that enhance an audience's impression of sensory envelopment, many digital installations attempt to create immersive environments.

This type of installation is generally site-specific, scalable, and without fixed dimensionality, meaning it can be reconfigured to accommodate different presentation spaces.

[39] While the technology received many critics and has many flaws related to plagiarism and fraud (due to its almost completely unregulated nature),[40] auction houses, museums and galleries around the world started collaborations and partnerships with digital artists, selling NFTs associated with digital artworks (via NFT platforms) and showcasing those artworks (associated to the respective NFTs) both in virtual galleries and real-life screens, monitors and TVs.

These auctions look broadly at the cultural impact of digital art in the 21-st century and featured work by artists such as Jennifer & Kevin McCoy, Vera Molnár, Claudia Hart, Jonathan Monaghan and Sarah Zucker.

[45][46] Notable art theorists and historians in this field include: Oliver Grau, Jon Ippolito, Christiane Paul, Frank Popper, Jasia Reichardt, Mario Costa, Christine Buci-Glucksmann, Dominique Moulon, Robert C. Morgan, Roy Ascott, Catherine Perret, Margot Lovejoy, Edmond Couchot, Tina Rivers Ryan, Fred Forest and Edward A. Shanken.

[47] Although the main goal of digitization was to allow for accessibility and exploration of these collections, the use of AI in analyzing them has brought about new research perspectives.

[48] Two computational methods, close reading and distant viewing, are the typical approaches used to analyze digitized art.

Some tasks performed by machines in close reading methods include computational artist authentication and analysis of brushstrokes or texture properties.

An image of the Melissa computer virus created by Ukrainian artist Stepan Ryabchenko in 2011.
Irrational Geometrics' digital art installation, 2008 by Pascal Dombis
Digital paintings are created through processes analogous to traditional painting, albeit executed on digital platforms.
A procedurally generated photorealistic landscape was created with Terragen . Terragen has been used in creating CGI for movies.
An animation frame generated by demo "fr-041: debris." by Farbrausch, first released in 2007.
Boundary Functions at the Tokyo Intercommunications Center, 1999.
Boundary Functions (1998) interactive floor projection by Scott Snibbe at the NTT InterCommunication Center in Tokyo [ 35 ]