Dinosaurs for Hire (video game)

[2] A variety of enemies are encountered in each level, including bikers, hang-gliding gunmen, skateboarders, giant insects, and ninjas.

[2][5] Sega employee Mike Latham was a fan of comic books, including Dinosaurs for Hire, and he pushed for the company to create a video game adaptation.

The graphics were created by Dave Russ, Art Wong, Albert Co, Todd Tomlinson, Doug Nishimura, and Barbara Meyers.

[10] Test groups responded favorably to the game, prompting Sega to put it back into development to add additional features, including more explosions and "smart-aleck remarks" according to Mason.

He criticized the controls, writing, "It's extremely hard to aim the gun diagonally without the dinosaur shuffling in that direction, right off the edge of a platform".

[2] Reviewers for Electronic Gaming Monthly concluded that it was an entertaining shoot 'em up overall, but found that the programming "looks shoddy and rushed" at times.

[16] Nick Merritt of Sega Pro enjoyed the game: "It's got a well judged difficulty level, the baddies are varied and interesting and it all moves along at a decent pace".

[2][12] According to Karen Levell of Sega Power, "The graphics are hardly state-of-the-art, with the occasional single-layered parallax being the pinnacle of achievement".