Distrust (video game)

Sleeping risks drawing the attention of aliens known as "anomalies", which can kill characters or set back progress.

Failure to satisfy their needs can cause madness, which brings on random status effects, such as quoting Shakespeare or consuming more food.

[3] Leif Johnson of GameSpot rated it 7/10 stars and wrote that the game's roguelike gameplay, which depends heavily on random chance, keeps replays fresh.

[2] Ted Hentschke of Dread Central rated it 2.5/5 stars, criticizing how little inspiration the game took from The Thing, its trivially-overcome challenges, and the pointlessness of many of the randomized gameplay elements.

[5] In comparing it to Don't Starve, Alec Meer of Rock, Paper, Shotgun called it "a neat and tense survive 'em up".