Divekick

A demo of the game was showcased at several competitive events, and after a positive reaction, the group created a Kickstarter campaign to fund the creation of a full version for release on Microsoft Windows.

[1] The Kickstarter project was canceled after it was announced that developer Iron Galaxy Studios had agreed to co-develop and release the game.

[2] The name "Divekick" is a reference to a common mechanic in many fighting games in which some characters can jump in the air and do a diving kick with a sudden increase in momentum.

Pressing Kick while standing performs a backward evasive hop for most characters called a "kickback".

The game features a health bar for each player, but it is only there for humorous and stylistic purposes, as the round is lost after being hit only once.

A Concussion empties the player's Kick Meter and reduces their character's speed and jump height for a few seconds at the beginning of the next round.

The game includes a mechanic known as "Hold the Line" to reduce the potential of draws due to the timer expiring.

[6][7] Official PlayStation Magazine Benelux said it was "A fighting game with subpar graphics and just one attack should not get more than 10/100, but it actually is pretty fun.

GameSpot said "Divekick's single-player game is lacking, but this two-button brawler turns into feet-flying fun with friends."

GamesRadar said "Though the path to boot-stomping nirvana is fraught with flaws, Divekick succeeds at simplifying high-level concepts into a bite-sized experience that only gets better with time."

Awards, the Academy of Interactive Arts & Sciences (AIAS) nominated Divekick for "Fighting Game of the Year".

Pre-release gameplay featuring the characters Dive and Kick. The foot-shaped Kick Meters at the bottom of the screen indicate how much energy can be used to perform special moves.