[4] Customers can pre-order the Overkill Edition which comes with bonus weapons, masks, outfits, and missions that are not available with the standard version of the game.
founders Tyson Rios and Elliot Salem bring Alpha and Bravo on a rescue operation to save multiple hostages in a cartel compound.
is hired by Mayor Cordova, a Mexican politician seeking to bring down La Guadaña and kill its leader, Bautista.
Alpha and Bravo meet Mason's contact, revealed to be Fiona, who assists the team in bringing down La Guadaña and killing Bautista.
Fiona gives Alpha and Bravo intelligence that Cordova fled to a local church that is serving as a La Guadaña compound.
El Diablo sets off charges in the hotel resort to make his escape leaving Alpha, Bravo, and Fiona trapped inside.
El Diablo reveals his true identity as Salem, who survived the explosion and was forced to face the Cartel by himself.
Rios, Alpha, and Bravo promise to oversee Fiona's burial, carry out an extended vacation, and then sign on for the next mission.
The humor has been drained and long-time fans might feel aggrieved by the decision to sideline Salem and Rios in favor of these lame characters.
Grisham stated at the end of his review: "Army of Two: Devil's Cartel seems to accomplish exactly what it set out to do, offering an intense, impressive two-player co-op experience that's heavily customizable and replayable.
While it won't likely scratch the itch of those looking for a more traditional shooter game--namely, competitive online multiplayer--it's an original concept set inside familiar trappings.
"[28] On the more negative side, Kevin VanOrd of GameSpot criticized all of the series' best aspects being removed or toned down, the gunplay being forgettable, forgettable story and characters, the cooperation between players being very little, and problems with the AI but praised the some fun set pieces, the more open levels give you room to maneuver, and cover system encourages fluid movement.
Engaging the opposition in a Shanghai zoo, escaping across a collapsed skyscraper, saving civilians from menacing threats--these are small but meaningful moments that might be etched on your psyche from the series' past.
There's only a seven-hour campaign, optional missions in which you try to keep the overkill meter consistently replenished, and the knowledge that in a month, you won't remember having played Army of Two: The Devil's Cartel.
"[19] Dan Whitehead of Eurogamer said at the end of his review of the Xbox 360 version: "The Devil's Cartel is functional and fuss-free, a game that delivers the expected genre tropes with as little imagination and as much bluster as possible.
In a few years' time, I'll probably look back over my Xbox Live profile and be surprised to see that not only did they make a third Army of Two game, but that I apparently played and completed it.
"[15] Joshua Vanderwall of The Escapist gave the Xbox 360 version a score of three-and-a-half stars out of five, saying, "Ultimately, Army of Two: The Devil's Cartel is easy to pick up and fun to play, but generally lacks in distinction.
"[25] However, Rob Kershaw of The Digital Fix gave the same console version five out of ten, saying, "The biggest criticism of Army of Two: The Devil's Cartel comes down to how utterly tedious and derivative it is.
"[30] Steve Tilley and Daniel Barron of Toronto Sun gave the same console version two-and-a-half stars out of five, with the former reviewer saying, "The Army of Two games have always been overshadowed by Call of Duty and Gears of War and the other shooter juggernauts, but they had unique co-op gameplay elements and a goofy charm that set them apart.
"[31] Chad Sapieha of National Post gave the PlayStation 3 version 4.5 out of 10, saying, "The very definition of a mindless shooter, EA Montreal's latest — the third in the middling Army of Two series — is a stripped down, by-the-book, bereft-of-imagination bang-bang that left me less satisfied than a parched man served a salt lick and an empty glass.