Dragon Age (role-playing game)

[1] Shannon Appelcline, in the book Designers & Dragons (2011), commented that the project was "initiated by BioWare, which highlighted Green Ronin's position of importance within the industry".

[13] The Dragon Age system was a perennial best-seller for Green Ronin – ICv2 highlighted that it was in the top five roleplaying games for multiple quarters, such as #4 in Q1 2010,[20] Q4 2010,[21] Q1 2011,[22] Q2 2011,[23] Q3 2011,[24] Q4 2011,[25] Q2 2012,[26] Q3 2012,[27] Q4 2015,[28] and #5 in Q2 2016.

"[31] Lemon thought the main downside of the new combined rulebook was its "massive" size at "over 400 pages" since "parsing the book for useful content will feel more daunting to new gamers" compared to the split between the three sets where "first-time players could focus entirely on rules for low-level characters until they were comfortable with advanced mechanics".

[31] Susana Polo of Polygon highlighted that while the game limits players to three class choices, the game still feels like there is a "multitude" of choice "with no less than 30 distinct Backgrounds for players to choose from" and that Green Ronin "shows its dedication to the vast world that Bioware has painted for its Dragon Age series" with the background options.

[32] Robin Valentine of PC Gamer commented the game has "old school charm to its take on fantasy adventure, with some clever new ideas thrown in to make it feel fresh and exciting"[33] and that it almost felt "a bit like old school D&D" due to its "simple class and levelling system and lots of classic adventuring, albeit with the dark fantasy atmosphere of Dragon Age past".

[13] While Polo thought the game mechanics were not more complex than Dungeons & Dragons 5th edition, she wasn't sure about recommending "it to a group that was completely new to tabletop RPGs, if only because of the source material.

[34] Lenzini commented that one of the three dice, the Dragon Die, determines the strength of the stunt and it "creates a fun and engaging reward that happens more frequently than rolling a natural 20 does in D&D, and it has layers of effectiveness that keep things balanced and interesting".

[34] Valentine called the stunt mechanics "particularly good", highlighting that "every roll to hit in combat has a chance to generate points you can spend on getting cool extra effects".

[33] Lemon similarly commented that "the Dragon Die make the lowest of characters into an epic hero" and that "stunts keep players focused on the in-game action.

Five six-sided dice on a surface; the dice display various numbers with white pips. The three in the front of the image are red dice and behind them are two purple dice.
The player's dedicated "dragon die" is a different color to differentiate it.