[2] During her college years, she met Chris Hepler and developed an interest in doing professional writing for role-playing games after being introduced to Vampire: The Masquerade and Shadowrun.
[1] Hepler was also involved with writing work for multiple questlines in the massively multiplayer online role-playing game (MMORPG) Star Wars: The Old Republic.
Hepler was at one point attached to write for Ambrov X, an episodic RPG set in the Sime~Gen Universe, provided a funding stretch goal on Kickstarter was met.
[3] She later joined Kognito, a health simulation company which develops apps that utilizes interactive conversations for the purposes of educating, motivating and helping clients.
[2] In a 2006 interview, Hepler noted that some combat-oriented games allow players to skip cutscenes and story moments to reach fighting sequences sooner.
She discussed the possibility of a role-playing game which allows players the option to bypass combat in favor of story moments,[9][10] and reasoned that building up relationships among her companion characters and the world around them is more interesting than trading blows with enemy units.
[13][17] During a 2016 interview conducted by Polygon staff, Hepler explained that she was no longer interested in writing work for video game projects which she believed psychologically rewarded players who were attacking her with gameplay that allowed them to do the same things they did to her in real life.