Dungeonquest

[1] Jakob Bonds created the concept of Drakborgen (Dragon Fortress) while in high school in Sweden.

The Swedish edition is still being published by Alga as Drakborgen: Legenden ("Dragon Fortress: The Legend").

In the April 1991 edition of Dragon (Issue 168), Ken Rolston liked the high production standard of the components and the simple rules, but commented on the relative lethality of the game: "It is tough enough to get out alive with any treasure at all, much less to be successful in snatching gold from the dragon’s treasure chamber before he awakes and bakes you.

If you are playing socially and are more interested in getting out alive than in winning by grabbing the most loot, a conservative player can generally get his character out in one piece.

But he concluded with a strong recommendation, saying, "Play is tense, suspenseful, and exciting, since the objectives are extremely difficult, and death is swift.

The importance of good luck and the distraction of the vivid dungeon setting help suppress competitive impulses, making the Dungeonquest game quite comfortable for social play.