To solve the mystery, players must complete puzzles and search for clues leading to the whereabouts of Faye's husband.
Unlike "hardcore" adventure games, items only function within the room in which they are collected, and not in future puzzles.
[13] At the end of the game, the player earns a high score, depending on completion time and number of Dream Pieces found.
[11] However, before being abducted, Fidget used his remaining power, removed the sleep spell from Faye, and left a path for her to follow in his precious diary.
[14] Faye starts her journey in hope of finding Fidget, but is constantly hindered by Lilith's magical obstacles.
She soon accepts the truth when she discovers a talking, carnivorous plant named Herbert who, according to Fidget, is his mother's best friend.
After leaving the comfort of her in-laws' home, Faye crosses the street and tries to open the main gate of the Town of Wish.
Before releasing Dream Chronicles, KatGames had developed eight games but none of them earned success because of their poorly low-budget appearances.
Having been aware of this, when starting the development of their ninth title (which became Dream Chronicles), KatGames moonlighted on it during other projects in the hope to find funding and attention for the game.
Tartaj wanted to find a publisher who could provide his team with the creative input and non-development support.
He also needed a partner whom his team trusted, and had a track record of successfully navigating the casual games market.
Each new scene involved unique graphics, puzzles, and story elements, so we knew that it wouldn't all be 'figured out' upfront.
[24][25] Criticism was commonly leveled at the game's dated and uninspired gameplay, but it received some praise for its artwork.
Dream Chronicles won the latter and lost the former to Mystery Case Files: Madame Fate, Build-a-lot, and Peggle respectively in July 2008.