[2] Following negotiations, KatGames reached an agreement with PlayFirst, which resulted in the June 2007 release of Dream Chronicles.
KatGames team designed the concepts, artworks, and gameplay while partners worked on visual effects, music, story, and marketing.
The fairies took that as a sign that it was time to leave the Ancients' Place and spread out all over the world to run the realm in the ways they had determined.
Their specialties and assigned duties were to watch over natural forces, such as wind and fire, tides and growth, and all matters plant-related.
Before his abduction, Fidget, using his remaining power, removes the sleep spell from Faye - his wife and the story’s heroine - and leaves a path for her to follow in his diary.
Leaving the comfort of her in-law's family and her hometown Village of Wish, Faye ventures outside on a lonely quest to save her husband, but she quickly becomes lost when the moon rises.
Looking at the nearest crystal ball, Aeval informs Faye that Lyra is no longer sleeping in her bed, and it is assumed that Lilith has taken her hostage.
Faye meets and asks for help from an old friend of Aeval's named Merrow, an inventor who lives in the Mortal Realm.
Merrow agrees to take Faye to the Tower of Dreams where, according to him, Fidget and Lyra are being held hostage by Lilith.
Reaching the sixth and top floor, Faye finds a bed there, reminding her much of the bedroom in her own home.
After concocting a memory recovery potion, Brenna finally remembers everything: herself Faye, her husband Fidget, her missing daughter Lyra, and her rival Lilith, the Fairy Queen of Dreams.
Lilith calmly tells Faye that the Dream Librarian has abducted Lyra, believing her to be the Chosen Child of prophecy.
The day before her 18th birthday, Lyra, Faye and Fidget's daughter, a half-mortal, half-fairy girl, has a strange dream.
All her friends and family are present, and her grandfather Tangle says he has an amazing gift, but then Lyra hears a whisper, and everyone disappears.
Lyra must find 3 keys in 3 separately hidden areas - the Treehouse Village, the Wind Music Island and the Water Collector - to re-activate the Clockmaker's Time Synchronization Machine.
After finding all 3 keys, Lyra returns to the Clockmaker's house to finish her mission there and can finally head back to her original dimension, though with many questions that are yet to be answered.
The Clockmaker tells Lyra that the final figurine is in the Herbalist's backyard, in exchange for the last page of the Book of Fire.
KatGames designed a mystical world of realistic fantasy where mortal and fairy realms collide for the Dream Chronicles series, which no casual game developer has done before.
Cut-scenes in the Dream Chronicles series are often cinematic, wide-screen briefs, which tell the story from Faye/Lyra's point of view.
Though often being credited for borrowing Myst concepts, in fact, Dream Chronicles is one of the earliest casual game series which has adventure elements combining with hidden object proportions.
In Dream Chronicles 2, in order to solve puzzles, players can go back-and-forth among relative scenes in a separate area.
Since the first release in June 2007, the series has garnered mostly positive reviews from game critics for its visuals, audio, dream-themed story, characters, and puzzles.
Chuck Miller praised the title and said: "It's best described as a casual cousin to epic, hard-core adventures like Myst and Uru.
A mix of fantasy and reality, its hypnotic dreamland engages you in a larger-than-life quest, a mystery that needs to be solved one puzzle at a time as the story unfolds around you.
Art Nouveau graphics are beautifully rendered, an ethereal soundtrack helps bring the world to life, its engaging narrative draws you into the story and diverse puzzles of varying difficulty keep play interesting and challenging.
The two sequels, Dream Chronicles 2 and The Chosen Child, enjoyed the same success on many major casual game charts and accolades from critics.
[14] John Bardinelli of Jay Is Games said in his review of The Chosen Child: "The latest instalment in the Dream Chronicles series ... [is] as breathtakingly brilliant as everyone would expect.
It's a perfect blend of object finding and adventure gameplay, and the puzzles are constructed so cleverly you might even giggle when you think of the solution.
Gamezebo's Erin Bell once stated: "The length is disappointing when compared to other adventure games, even while acknowledging the attention to detail that care that KatGames put into every scene and puzzle".
Some puzzles were also cut short and lacked difficulty towards the end and even the same voice-over was used for both Lyra and Faye; thus, overall making The Book of Water felt unfinished and simplistic.