Driveclub[a] is a 2014 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 4.
Players can compete in standard races, as well as time trials, by drifting events, and championship tournaments, with a variety of routes located in places around the world.
[4] The game's tracks and environments are inspired by actual places in diverse regions throughout the globe, such as Norway and India (Tamil Nadu).
[11] The cars are split into five categories based on their in-game stats: hot hatch, sports, performance, super and hyper.
Rohde or any other Sony representative could not at the time give a more specific release date but hinted that it might take a while referring to that the game has "gone back to the drawing board".
[14] Although Evolution Studios did experiment with Sony's Project Morpheus, the final game does not support virtual reality.
[25] On 22 March 2016, Evolution released their final DLC pack for the game, "Finish Line", which includes events named "Clocking Off" and "The Long Goodbye".
[27] These updates included the game's first city circuit, Old Town in Scotland (along with six route variations), and Hardcore handling physics, available via Patch 1.26 on 11 February 2016, and five more city circuits (one in each country of location), all of which first appeared in Driveclub VR, added to the game via Patch 1.28 on 31 October 2016.
It came with all the game modes and online capabilities of the paid version, but had a limited number of cars and locations available to the player.
The PlayStation Plus Edition was originally set to be released on the same date as the full version of Driveclub, but was delayed to ease the load and traffic to the servers.
Similar to the main game, the motorbike and the rider can be customized, and the player's result in each race changes the reputation of their club.
[35] The game itself contains 12 bikes initially, including the KTM 1190 RC8R and Superbike World Championship motorcycles such as the Yamaha YZF-R1 and the Honda CBR1000RR.
[36] This game is essentially a standalone expansion, with its own separate save file and stats, but does not feature online leaderboards.
The soundtrack was released on iTunes on 7 October 2014, and also includes remixes by Elite Force, The Qemists, Noisia, DJ Shadow, Black Sun Empire and Fred V & Grafix.
He also discouraged playing unconnected, adding "Never have I seen such a dull, lifeless and formulaic single-player mode transformed so spectacularly by online connectivity.
"[46] Dale North from Destructoid gave the game a 7.5/10, praising its responsive, satisfying control and impressive sounds, as well as highly detailed environments, while criticizing the lack of replay value, overly aggressive AI drivers in single-player, and visual bugs in the in-car views.
However, he also criticized the repeated attacks by AI cars, opining that they ruin the single-player experience, and the lack of difficulty options.
He summarized the game as "a modest, conventional arcade racer rather than the sprawling, open-world types we commonly see today".
[47] Giant Bomb's Jeff Gerstmann gave the game a 2/5, praising its leaderboards, lighting and graphics, but criticizing the confusing menu, overly mechanical AI drivers, weirdly grippy car handling and lack of fun element.
Awards, the Academy of Interactive Arts & Sciences nominated Driveclub VR for "Racing Game of the Year".