[9] IGN's Lucas M. Thomas wrote in 2006 that EarthBound's "persistent", "ambitious", and "religiously dedicated collective of hardcore fans" would be among the first groups to influence Nintendo's decision-making through their purchasing power on Virtual Console.
[18] Kotaku hypothesized that fan favorite aspects of the game would include its "feeling of innocence, ... sense of whimsical adventure", "humor", "charm", "wonder", and "beautiful 2D maps".
[6] Marcus Lindblom, the game's English localizer, cited its "cuteness, colors, and hallucinatory bits" as fan favorites.
[1] Marcus Lindblom, who localized the Japanese Mother 2 into the English EarthBound, followed the fan community from afar and, in mid-2012, introduced himself at the Penny Arcade Expo Fangamer booth.
Lindblom had planned a book about the game's development, release, and fandom as a Kickstarter project before a reply from Nintendo discouraged him from pursuing the idea.
The documentary focuses on the road to Mother's localization in North America, and includes interviews with key people behind the process.
By 1999 and with co-founder Clyde "Tomato" Mandelin,[1] the site grew into Starmen.net,[11] named for the game's "most iconic villain, the Starman".
[1] Though EarthBound was more obscure at the time, the site quickly grew in popularity and featured "constant updates" and a burgeoning community by 1999.
1UP.com described their intent as reasonable given the company's "frequent dismissal" of the series alongside the community's "monumental efforts to increase American EarthBound awareness".
[11] He also said that he views the community as "a big group of friends having fun together" and sometimes thinks that it is just happenstance that EarthBound was what brought them together, as opposed to another franchise like Pokémon.
In their 2007 "The EB Siege" project to have Mother 3 receive an official North American localization, community members sent letters and made phone calls to Nintendo.
They ultimately created a full-color, 270-page art book, The EarthBound Anthology, to send to Nintendo and press outlets as demonstration of their interest.
Shacknews wrote that the "folk history" was more of a proposal than a collection of fan art—"the greatest gaming love letter ever created".
[1] Wired's Chris Kohler used the Anthology's occasion to explain how Nintendo's upper management has heard the fan community.
[1] In 2008, the site hosted a YouTube contest for videos that raised the visibility for the series in a final effort to get the game on the Wii Virtual Console, but Young found community spirit to be atrophied.
[28] 1UP.com wrote that "no other game in the history of time garnered such a rabid demand for translation",[29] and The Verge cited the effort as proof of the fan base's dedication.
The online store sells items including hats, pins, and T-shirts branded with video game-related designs from games such as EarthBound, Chrono Trigger, and Metal Gear Solid.
Since exceeding the campaign's goal, the business hosted Camp Fangamer, an event in Tucson, Arizona, for 450 fans.
[33][34] Starmen.net "inspired" the documentary, which seeks to explain how the site's members convened via online message board and the consequent "re-emergence of a cult classic" and birth of Fangamer.
[32] The filmmakers had been planning to wait longer before making the announcement, but were preempted in part by interest following a tweet from series creator Shigesato Itoi, which mentioned their interview.
[37] Fans wanting the series to be continued began to develop unofficial fangame sequels, starting with Mother 4 in October 2010.
[41] In March 2017, after many recent Nintendo fan games received a DMCA notice, the team decided to rebrand it as an original IP, Oddity, and remove all direct references to the Mother series, like Mr.
[43] The game takes place in a parody of contemporary America, as a boy named Travis leaves his town of Belring to join three others in a fight against the "mysterious" Modern Men.