The player controls adventurer Victor Howard as he ventures into Antarctica in order to find his fiancée's lost expedition while encountering unworldly beasts.
Desperate to find the one he loves, Victor must encounter disturbing creatures and climb sheer cliff walls as he descends further into madness from the Great Old Ones that hide deep in the mountain range.
[4] The Antarctic setting was chosen as it allowed for the heavy use of fog and other stylized elements in order to reach a high framerate necessary for virtual reality.
However, he criticized the storage limits on ammunition in the game "when I can't pick up a cache of shotgun ammo lying in an abandoned camp because I'm already carrying four shells...
"[11] In a mixed review for Destructoid, Jed Whitaker criticized the game's overreliance on climbing walls, saying it wasn't interesting and that Edge of Nowhere devoted too much time to the mechanic over its brief runtime.
He was mixed on the use of virtual reality, feeling that the surround sound helped the game create tension, but that it was difficult to move the camera quickly due to the weight of the headset.