Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts.
In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors.
Resistance 2 was released to generally positive reviews, with praise for its visuals, multiplayer modes and scale of the single-player campaign.
The cooperative campaign supports anything from two to eight players, taking the role of a special forces group called "Spectre Team".
Many weapons make a return from the original, most notably the Carbine, Bullseye, Fareye, Auger, Rossmore and LAARK (although this can be only accessed through a berserk).
[5] Following the events of the first Resistance, soldiers from the Special Research Projects Administration (SRPA), led by Major Richard Blake, take custody of Sgt.
Blake then explains to Hale that he is part of "Project Abraham", a covert effort to create human soldiers infused with the Chimera virus, known as Sentinels.
Two years later, Hale is promoted to Lieutenant and given command of Echo Squad, consisting of Sergeant Ben Warner, Specialist Aaron Hawthorne, and Corporal Joseph Capelli.
Among the targets is an underwater SRPA outpost in San Francisco, where Hale is scheduled to undergo inhibitor treatment to prevent the Chimera virus completely taking him over.
Defying orders to return for needed treatment, Hale takes a squad to "Station Genesis", a Chimeran tower in Bryce Canyon, Utah, where an SRPA expedition led by Russian doctor Fyoder Malikov has been massacred by Daedalus's troops.
Against Blake's order to retreat, Echo Squad enters the tower and initiates a manhunt for Daedalus, during which both Hawthorne and Warner are ambushed and killed.
With Daedalus's army converging on the Chicxulub Crater in the Yucatan Peninsula for unknown reasons, Hale, Capelli, and Blake infiltrate his ship with a nuclear warhead, hoping to detonate it near the central reactor and trigger an explosion that wipes out the entire fleet.
Entering the core, Hale kills him via electrocution; while examining the corpse, he inadvertently absorbs Daedalus's psychokinetic abilities.
After their escape vessel crashes, Capelli awakens and finds Hale, fully succumbed to the Chimeran virus, gazing upon several planet-like structures floating in the sky.
It lasts over the next two months, with a SRPA team of biochemical experts formulating several permutations of serums to be used on human volunteers in an attempt to discover the vaccine against the plague.
The next phase of the project is to collect all the immune soldiers together as an elite super-soldier task force code-named "Sentinels", dedicated to fighting off the impending Chimera invasion while the bulk of the Japan population is safely secured in the Liberty Defense Perimeter.
When a "dead-drop" has been reported in a city, fans may go to the given location to retrieve a canvas bag containing a personal item of one of the Project Abraham participants, a compass, a SRPA T-shirt, and a card listing a serial number.
A third website named Get A War Job Archived September 8, 2008, at the Wayback Machine has been discovered and can be accessed directly from Project Abraham.
On the site a typewriter is shown along with pro and anti-war posters, cards, pamphlets, and a document which the player can fill out and possibly cause events to happen in the future such as a phone call or further information about the site/sites.
For a limited time in the European Home, in the place of where the video screen is in the Asian and North American versions, there was a poster with a promotional code on it.
[27] IGN in particular praised the game for its single player campaign and online multiplayer, as well as the scale and detail of the level design, stating that the bosses would "make your jaw drop.
"[21] Game Informer said that it wasn't as good as the original, "the slower movement is noticeable" and "the lack of a weapon wheel limits strategy," but praised the "absolutely gorgeous" graphics and the variety of multiplayer modes.
"[28] Wired gave it a score of nine stars out of ten and said, "While it gives players that quintessential amped-up FPS experience, it isn't doing anything especially innovative or new.
The firefights are intense, the pacing will keep you on the edge of your seat and quite a few scenes prove absolutely breathtaking, but the game's chief strength is the story that binds it all together, and the multiplayer modes that should keep us amused for quite some time.
But the once-relatable, ragtag protagonist Nathan Hale has been transformed into a generic square-jawed action hero, the kind who's been the subject of satire since 1991's Duke Nukem.
The massive, deep and accessible online multiplayer modes will appeal to a core group of fans, but the miserable single-player campaign leaves Resistance 2 as more of a party barge than the flagship Sony needs.
"[29] Despite the widespread praise from critics, some fans were not as enthusiastic about the game, primarily complaining about changes and exclusions perceived as unnecessary, as well as a campaign mode which lacked local co-op and was argued to be inferior to that of its predecessor.
Senior community manager James Stevenson of Insomniac said that the game "was a failure" for the hardcore followers of the series and admitted that gamers' negative feedback had weighed on him.
[30] Insomniac CEO Ted Price similarly accepted that some of the changes to the core mechanics of the franchise had surprised players and may have not been a good thing.
[citation needed] Resistance 3 was officially announced at Sony's Gamescom 2010 press conference on August 17, 2010, after a billboard ad was spotted in Shreveport, Louisiana almost a year earlier.