Elasto Mania

These range from subtle manoeuvres to increase speed to more dramatic effects, such as an exploit of a reproducible bug in the physical model, allowing for the bike to be propelled some distance up in the air.

Later that year, Elasto Mania 2 and Action Supercross were also released on Steam, and a discounted Trilogy Pack of all three games is also available.

[13] In the early 2000s, players could join the IRC channel "#battle" and compete for the fastest completion time in player-designed levels.

A website was launched conjointly with the development of online versions of the game,[14] which features statistics and the ability to browse previously battled levels, examining their layout, commenting them, checking their all-time standings,[15] and downloading their associated replays.

[16] T. Byrl Baker of Computer Gaming World called the physics model "brutally unforgiving".