Many games that were published by ESP, including Grandia, Radiant Silvergun, and the Bangai-O series, have received praise from critics.
[1] Members of GD-NET did not have the same financial backing like larger companies did, and believed that creating healthy relationships between them would increase their chances of surviving the industry landscape of the time.
[2] Companies under the network proposed a plan that would allow them to focus their resources on game development instead of production and promotion of their titles.
[5] ESP was funded by many game studios, including Japan Art Media, CSK Research Institute, and Onion Soft, as well as most of the companies that were part of GD-NET.
[4][5] GD-NET members believed that ESP would allow them to gain more recognition within the industry, as companies such as Sega, Nintendo, and Sony Computer Entertainment would have taken credit for their works when they were published.
[17] While the Saturn was still being sold in Japan, Sega largely abandoned the system in favor of the Dreamcast, which it released the same year.
[18] As such, ESP began to shift its publishing operations from Saturn to Dreamcast and other consoles like the Nintendo 64.
It published Bangai-O for the latter console in 1999, which while critically successful was produced in limited quantities out of concern over its niche appeal.
ESP's track record and lineup of commercially successful games was the reason for the acquisition.