Robot Odyssey

Robot Odyssey is a digital logic game developed by Mike Wallace and Dr. Leslie Grimm and published by The Learning Company in December 1984.

[1] The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, Robotropolis.

This is done by wiring a synchronous digital circuit, consisting of logic gates and flip-flops, inside of the robots.

In terms of educational value, the game teaches the basic concepts of electrical engineering and digital logic in general.

Computer Gaming World reviewed Robot Odyssey and ChipWits, preferring the former to the latter but stating that both were "incredibly vivid simulation experiences".

ChipWits by Doug Sharp and Mike Johnston, a 1984 game for Macintosh later ported to the Apple II, and Commodore 64 computers, is similar in theme but the player's robot behaviour is programmed with actions blocks instead of using logic flops, switches, etc.

One Girl One Laptop productions created a free to download spiritual successor, for Windows and MacOS, called GATE which uses the same digital logic puzzles as Robot Odyssey.