From an early age his interest in both writing and art was apparent, and when he was 15 he began publication of Phantasy magazine, a small fanzine devoted to the then-wildly popular Dungeons & Dragons “paper and dice” role-playing games.
[4] Skolnick’s behind-the-scenes trials and tribulations in trying to get a Turbo mini-series published at Marvel Comics were described in detail in a letters column in New Warriors Vol.
[5] Eventually Skolnick heeded the advice of his superiors at Marvel and began to pitch and land small writing jobs on existing series, such as Iron Man, RoboCop and NFL SuperPro.
[7] Skolnick also served as the company’s unofficial editorial director, providing writing and editing guidance for numerous Vicarious Visions titles.
[8] In July 2011, Skolnick was hired as lead narrative designer on Star Wars 1313 at LucasArts and moved to the San Francisco Bay Area.
In 2014 Watson-Guptill (a Penguin Random House imprint) published the Skolnick-authored Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.
[11] In 2015 Skolnick accepted a one-year teaching engagement at Rensselaer Polytechnic Institute in Troy, New York as a Professor of Practice in their Games and Simulation Arts and Science (GSAS) program.