Following release of the work, Lawhead experienced online and offline harassment when showcasing it at Double Fine's Day of the Devs event in November 2017, prompting a discussion from Lawhead and media publications about the challenges of publishing and exhibiting experimental or art games and the risks of online harassment relating to streaming of these works.
Everything is Going to Be OK is a non-linear interactive work interspersed between a series of individual animations, games, "silly artistic tools (and) cryptic toys" accessed by the player in separate windows.
[8] Lawhead expressed a preference for Everything is Going to Be OK to be viewed and evaluated beyond the typology of a video game, noting the work conforms with the conventions of a zine.
"[7] In line with this design, Lawhead described the approach to the work as evoking a "collage art style", with an emphasis on distorted archival stock images that were "cut out, magnified and layered (so) it looks like something else," using their own shaders to create a "pixelated, glitch-y effect".
[5] Lawhead also stated that they pursued the design of vignettes to convey the work's messages as they "lend well to life commentary" and are "more personable", citing the games Oikospiel by David Kanaga and Problem Attic by Liz Ryerson as inspirations for this approach.
"[8] From September 2022 to July 2023, Everything is Going to Be OK was showcased at the New York Museum of Modern Art as part of the exhibition Never Alone: Video Games and Other Interactive Design.
[11] Lawhead stated they received harassment following the publication of Everything is Going to Be OK, including in response to their discussion of the reception of the work at Double Fine's Day of the Devs in November 2017.
"[13] The harassment experienced by Lawhead prompted discussions about the challenges and risks faced by developers in exhibiting art games to a broader audience.