Tetrageddon Games

First published as a website titled Tetrageddon, hosting web games designed by Lawhead from 2008.

Following release, critics praised Tetrageddon Games for its eclectic mixture of aesthetics and gameplay styles.

[6] Describing the project as "experimental",[7] Lawhead stated the objective of Tetrageddon Games was to explore the Internet as a medium for creating interactive games,[8] designed to reflect "the fast-paced nature of web humor" and taking influence from internet hypermedia, interactive literature and pop art.

[11] Describing the game as "playful and delightful", Alice O'Connor of Rock Paper Shotgun expressed that the compilation was a "bigger and weirder" summation of Lawhead's work due to its breadth of content,[12] with the website citing the game as one of the best titles of 2016.

[13] Sophie Henry of Communication Arts expressed that Tetrageddon Games was "one of the most interesting pieces of interactive art I've seen", highlighting its "provocative and modern" collection of "references in style and content to old video games, Internet memes (and) digital pop culture".

The visual aesthetic of Tetrageddon Games was strongly influenced by Lawhead's nostalgia for early web and interactive media design.