Evolution (board game)

Evolution is a 2014 board game where 2-6 players build a highly competitive ecosystem of omnivores, carnivores and scavengers.

The scoring system rewards players whose species have high populations, consume the most food and are the most diverse.

Each species consists of body size and population stats and up to 3 (or 2 in a two-player game) trait cards.

[6][7][2] In 2010, a Russian company, RightGames, released Evolution: The Origin of Species designed by Dmitry Knorre (a professional biologist)[2][8] and Sergei Machin.

[5] They changed some rules so that Dale Yu considered "the 2014 version a different game entirely from its predecessor".

[17][18] In 2020, a stand-alone sequel, Oceans, was released that retains the basic core ideas, but also plays very differently.

[22] The San Francisco Chronicle called Evolution one of the "best board games to play this year" for a "visceral sense of how cutthroat the law of the jungle can be".

[23] Stuart West reviewed Evolution for Nature (along with two other Evolution-themed games): "The gameplay is simple to grasp, but can get very tactical.

[24] Ars Technica praised the series' artwork, the handling of the theme, its "edutainment" value, its engine building and the enjoyability of its game play.